Weekly Update 10
- Damian Verellen Jr
- Mar 28, 2022
- 1 min read
This week was a huge week for the game as a whole. Firstly I finished the Mage unit for the most part by making the player able to swap between the different spells by clicking an icon in the UI. The AI units currently do not swap between spells on their own, meaning it is either up to the player to choose what spell they wield or each Mage will only use their randomly chosen spell from the start of the game.
I have created and implemented the Captain versions of each of the Human Units. One version of each Captain spawns each game (One at each entrance and one at the central crystal). They are simply stronger versions of the base units with the ability to give commands to nearby units. This allows the player to manipulate multiple units at once.
The UI now has the objective tracker, which shows the state of each of the Mana Crystals, along with allowing the player to click on any of them to teleport the camera to that location instantly.
The visuals of the keep also got a massive update. The outside now has proper sprites, as well as a detailed parallax background and trees to populate the forest. The inside now also sports some doors which will eventually show some visual damage from the battle.
Finally, the player also now has the choice in the main menu to play either as a Human Defender or Monster's Advocate, meaning they select which side they will play as, disabling the ability to take control of Units from the opposite side as well as hiding their health bars.
Time Breakdown:
Art: 13h41m
Programming: 10h19m
Other: 1h12m
Comments