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Weekly Update 12

  • Writer: Damian Verellen Jr
    Damian Verellen Jr
  • Apr 12, 2022
  • 1 min read

This has been an incredibly busy and productive week for the game. I've been burning away at all the loose threads in order to get the game in a finished and polished state for the game showcase next week. There's a whole laundry list of updates this week so I'll list them below and talk about the key bits.

  • The Bomb Bat monster is finally fully implemented!

  • In-game tutorial/"Reminders" to help new players. Can be turned off in settings

  • Main Menu got overhauled

  • You can request Monsters as the Monster's Advocate

  • Khordaldrum has a lot more details now

  • Khordaldrum now has magic barriers built in

  • Slime Warriors now have some transparency

  • UI got some new sprites

  • Confirmation menu appears when leaving mid game to confirm

  • Pause menu received overhaul with main menu

  • Game logo finally updated/finished

  • Splash screen added to main menu

  • Cursor textures had resolution decreased

  • Throne FINALLY has proper sprites

  • Commanders have icon above head when issuing commands

  • Commander Commands updated so Retreat and Fight are useful/usable

  • Annoying freecam bug finally fixed

I am very happy with the overall state of the game. The only truly incomplete portions of the game are the end game screen and the units index page on the main menu as well as a credit page. These, however, are primarily visual upgrades needed and most of the actually coding left are some minor bugs as well as a few small features I'd like to add before the showcase. Enjoy a full game from the perspective of the Human Defender!


Time Breakdown:


Art: 8h19m


Programming: 17h19m


Other: 1h06m




 
 
 

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